The way Shade perk chains work has been changed. The perks will be changed to now check against the user rather than the target if they have recently activated the previous step in the chain. This means that shades will be able to carry chains forward from one target to another.
Shade Piercing Mastery perk chains should now only require "behind target" to execute the first step in the chain
The perk effect 'Incapacitate' should now be visible to players again.
Added Splinter Preservation proc to the Bio Cocoon stacking line so it cant proc while Bio Cocoon is running.