The term Breakpoints/Interpolation is used by players to describe the lowest Quality Level (QL) at which a given item gives a particular bonus. Armor protection and weapon strength are typically more powerful each level, but the bonuses that may be found on them are many levels apart. Thus, a peculiarity of the interaction of the AO Quality Level and ability requirement systems is that items of a higher QL than the breakpoint are, with respect to their requirements, less desirable than those at the breakpoint. Other equipped items such as Utilities, which unlike armor and weapons have no additional benefit per level, are unequivocally superior at breakpoint.

Datei:SekutekFlare.png
Sekutek Chilled Plasteel Armor is an easily obtainable armor with a flashy look that gives bonuses to Agility, Intelligence and Strength
Datei:KirchKevlarArmorBodyArmorVest.png
Kirch Kevlar armorsets featuring the Armor Body, left, and Armor Vest, right, which is slightly weaker but has bonuses to evades

Armor[Bearbeiten]

Biomech Armor [Bearbeiten]

Augmented Biomech Armor HelmetAugmented Biomech Armor Cloak
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.

  • The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
  • Biomech Armor Cloak is irreplaceable by any other armor.
  • Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
  • All other pieces are inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.

Carbonum Plate Armor[Bearbeiten]

Carbonum Plate HelmetCarbonum Breastplate NCU and Nano Initiative Breakpoints

Breakpoints for bonuses to NCU & NanoC Init per piece of Carbonum armor

Quality Level NCU & NanoC Init Bonus Quality Level NCU & NanoC Init Bonus
1 1 16 2
44 3 73 4
101 5 129 6
158 7 186 8

Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16.

Max Nano increase per level
Max Nano = (QL x .8) +1. Every level of carbonum gets 1 + .8 x QL, rounded up. At Quality Level 1, 1.8, rounded up to +2 max nano. At QL 2, 2.6, rounded up to +3. At 3, 3.2, rounded up to +4. At 4, 4.0. Or to put it another way, +1 every level, except for no +1 at every fifth level, starting with no +1 at QL5.

CAS Symbiotic Armor[Bearbeiten]

CAS Symbiotic Armor Helmet NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.

CAS Symbiotic Body Armor

Kirch Kevlar Armor[Bearbeiten]

Kirch Kevlar Armor BodyPredator Armor Vest Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176.

Miy's Armor Sets[Bearbeiten]

Set bonuses in common

Body: Up to Stamina +22.7 • • • Boots: Up to Strength +15.4 • • • Gloves: Up to Sense +15.4 • • • Helm: Up to Intelligence +22.7 • • • Legs: Up to Agility +22.7 • • • Sleeves: Up to Psychic +14.3

Not currently in game: Cloak: Up to +10 to all abilities.

Miy's Formulas and Derived Breakpoints[Bearbeiten]

1 Up to +8: +1 every 422/3 after QL 66: 1, 23, 66, 108, 151, 194, 236, 279

2 Up to +11: +1 every 30 QLs: 1, 16, 46, 76, 106, 136, 166, 196, 226, 256, 286.

3 Up to +14: +1 every 23 QLs: 1, 13, 36, 59, 82, 105, 128, 151, 174, 197, 220, 253, 286, 289.

4 Up to +15: +1 every 211/3 QLs, rounded down, after QL 34: 1, 12, 34, 55, 76, 98, 119, 140, 162, 183, 204, 226, 247, 268, 290.

5 Up to +16: +1 every 20 QLs, rounded down, after QL : 1, 11, 31, 51, 71, 91, 111, 131, 151, 171, 191, 211, 231, 251,271, 291.

6 Up to +17. +1 every 182/3 QLs, rounded down, after QL 30: 1, 11, 30, 48, 67, 86, 104, 123, 142, 160, 179, 198, 216, 235, 254, 272, 291.

7 Up to +22. There is no easily discernible formula. It is a +1 mostly every 14 QLs. The breakpoints that are 15 QLs higher than the previous are 66, 123, and 194.
1, 9, 23, 37, 51, 66, 80, 94, 108, 123, 137, 151, 165, 179, 194, 208, 222, 236, 251, 265, 279, 293.

Miy's Melee Armor[Bearbeiten]

Bonuses in addition to the common set bonuses

Miy's Melee Armor Gloves Gloves: Up to Agility +17.6 Miy's Melee Armor Legs Legs: Up to Sense +15.4 Miy's Melee Armor Sleeves Sleeves: Up to +16 1 Hand Blunt and 1 Hand Edged.5

Miy's Nano Armor[Bearbeiten]

Bonuses in addition to the common set bonuses

Miy's Nano Body Armor Body: Up to +16 Time and Space.5 Miy's Nano Armor Boots Boots: Up to +16 Sensory improvement.5
Miy's Nano Armor Gloves Gloves: Up to +16 Matter Creations.5 Miy's Nano Armor Helmet Helm: Up to Sense +15.4. Up to +16 Biological metamorphosis.5
Miy's Nano Armor Legs Legs: Up to +16 Psychological modifications.5 Miy's Nano Armor Sleeves Sleeves: Up to +11 Psychic.2 +8 Matter metamorphosis.1

Miy's Ranged Armor[Bearbeiten]

Bonuses in addition to the common set bonuses

Miy's Ranged Body Armor Body: Up to Strength +17.6 Miy's Ranged Armor Gloves Gloves: Up to Agility +17.6 Miy's Ranged Armor Sleeves Sleeves: Up to +8 Pistol and SMG.1

Miy's Tank Armor[Bearbeiten]

Bonuses in addition to the common set bonuses

Miy's Tank Body Armor Body: Up to Strength +17.6 Miy's Tank Armor Boots Boots: Up to Stamina +15.4 Miy's Tank Armor Sleeves Sleeves: Up to +8 Melee Energy.1

Nova Dillon Armor[Bearbeiten]

Nova Dillon Armor HelmetHelm-only bonus to Sensory Improvement with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.

Nova Dillon Body Armor All pieces have bonuses to all abilities, from +1 to a max of +4, and to the Melee combat skill Piercing, at QLs 1, 35, 101, and 167.

Not to be confused with Dillon Armor, most of which was removed from game. The Boots with their Int and Sta and Piercing bonuses are still ingame, and still dropped as of 2011-12, from Dyna Bosses; breakpoints QL 51 and 151.

Physician's Cap[Bearbeiten]

Physician's Cap Treatment, First Aid, and Pharmaceuticals
+3 at QL15 (TL>=2,Psy>=45, Sta>=45)
+4 at QL25 (TL>=2,Psy>=75, Sta>=75)
+5 at QL45 (TL>=3,Psy>=135, Sta>=135)
+6 at QL65 (TL>=3,Psy>=195, Sta>=195)

Sekutek Chilled Plasteel Armor[Bearbeiten]

Sekutek Chilled Plasteel Armor HelmetSekutek Chilled Plasteel Body Armor Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176.

BBQ Shoulder Pillow[Bearbeiten]

BBQ Shoulder Pillow BBQ Shoulder Pillow +1 to Multi-ranged and Multi-melee per four levels, starting at level 4: 1, 4, 8, 12, etc. Maximum of +50 at QL 198. Two irregularities in the progression at 64-69 and 133-138, where it is five levels between bonuses.

Rings[Bearbeiten]

Ring of Presence[Bearbeiten]

Ring of Presence Dynaboss loot with a level requirement for equipping. Bonuses to Intelligence, Psychic, all nanos, First Aid, Treatment, Perception, Psychology, Tutoring, Nano Programming and Computer Literacy up to +4:

Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150)

Ring of Divine Teardrops[Bearbeiten]

Shadowlands required. +10 Agility, +20 Sense at starting level of 100, +1 Agility and Sense each 20 levels after and including QL 110 to a maximum of +20 Agility, +30 Sense at QL 290.


HUD items, Utilities, & other Non-Armor wearables[Bearbeiten]

Implant Clusters[Bearbeiten]

  • Shiny clusters: Odd-numbered QLs.
  • Bright clusters: Every QL number ending in 2, 5, or 9.
  • Faded clusters: Every fifth QL, numbers ending in 3 or 8.

Personalized Basic Robot Brain[Bearbeiten]

Personalized Basic Robot Brain Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense.
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.

Targeting Scope - Vision Enhancer[Bearbeiten]

[[File:99270.gif||link=https://aoitems.com/item/160632%7CCTYPE html> Thereafter, +1 every 23 Quality Levels with one exception, only 22 QL to 180
QL 135; +3; 276 Perception • • • QL 158; +4; 358 • • • QL 180; +5; 436 • • • QL 203; +6; 518 • • • QL 226; +7; 600 • • • QL 249; +8; 682

The maximum possible is QL 275 (found in a chest by a fixer with 10% added QL to loot (250x 1.10 = 275). This would be the minimum required to reach +9, with the next highest being QL 270 (249x 1.10); not enough to reach the undocumented and impossible-to-obtain breakpoint of 271 or 272. QL 275 would require 912 Perception.

Treatment Libraries[Bearbeiten]

Treatment Library Treatment Library.

Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus
1 2 8 3 20 4
33 5 45 6 57 7
70 8 82 9 95 10
107 11 120 12 132 13
145 14 157 15 169 16
182 17 194 18

Treatment and Pharmacy Library Treatment and Pharmacy Library is for doctors only.

Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus
1 3 5 4 11 5 17 6 23 7
29 8 35 9 41 10 47 11 53 12
59 13 65 14 71 15 77 16 83 17
89 18 95 19 101 20 107 21 113 22
119 23 125 24 131 25 137 26 143 27
149 28 155 29 161 30 167 31 173 32
179 33 185 34 191 35 197 36

Implant Disassembly Clinic Implant Disassembly Clinic can be used by any profession, but can only be worn by Fixers and Agents using False Profession.
Only a little better bonuses than a regular Library, but much lower requirements.

Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus Quality Level Treatment Bonus
1 1 7 2 17 3 28 4
38 5 49 6 59 7 70 8
80 9 91 10 101 11 111 12
122 13 132 14 143 15 153 16
164 17 174 18 185 19 195 20


Miscellaneous[Bearbeiten]

NCU[Bearbeiten]

Both types and most varieties of NCU belts and deck units require Computer Literacy (CL) to equip

NCU Belt[Bearbeiten]

Belt Component Platform Ti-100X Belt Component Platform Ti-200X Belt Component Platform 300X Belt Component Platform 4IX Belt Component Platform 5000 Belt Component Platform 6K-X
NCU belts have a very large distance between breakpoints

  • 3 Slots...QL 30.....CL 76
  • 4 Slots...QL 60.....CL 161
  • 5 Slots...QL 100....CL 251
  • 6 Slots...QL 160....CL 351

NCU Memory[Bearbeiten]

Ring of the Nucleus Basalis: The nucleus basalis is a real-life part of the brain. +1 NCU at level 1, although it drops higher. Maximum +20 NCU at L77. 1, then 4, 8, 12, etc, every four levels until it gets its final +1 NCU at 77 instead of 80.

All NCU Memory between QLs 57 and 124 is redundant to the Dark Memories and Memory Loop NCU that drop from Lien the Memorystalker in Temple of Three Winds. Other QLs near those lower and upper limits can be as useful, but those are the breakpoints that have lower than 145 CL requirement and more than 33 NCU, respectively.

NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level.

2 - 3 NCU Memory
"2 - 3 NCU" Memory. Up to QL 10.

Quality Level NCU Bonus Computer Literacy
1 2 6
6 3 14

2 - 3 NCU Memory
"4-7 NCU Memory" From 11 to 29.
Note that 7 NCU is not afforded until QL 33.

Quality Level NCU Bonus Computer Literacy
16 4 29
23 5 42
28 6 53

8 - 15 NCU Memory
"8 - 15 NCU Memory" From 30 to 44.

Quality Level NCU Bonus Computer Literacy Quality Level NCU Bonus Computer Literacy
33 7 64 38 8 73
41 9 84 42 10 88
44 11 96

16 - 31 NCU Memory
"16 - 31 NCU Memory" From 45 to 84

Quality Level NCU Bonus Computer Literacy Quality Level NCU Bonus Computer Literacy
45 12 101 61 19 146
46 13 105 66 20 157
47 14 109 70 21 166
49 15 117 75 22 178
50 16 121 79 23 187
53 17 128 83 24 196
57 18 137


32 - 63 NCU Memory
"32 - 63 NCU Memory" From 85 to 159

Quality Level NCU Bonus Computer Literacy Quality Level NCU Bonus Computer Literacy
88 25 207 132 37 351
92 26 216 134 38 362
96 27 225 137 39 380
101 28 237 139 40 392
105 29 246 142 41 409
110 30 257 144 42 421
114 31 266 147 43 439
118 32 275 149 44 450
122 33 292 152 45 468
124 34 304 154 46 480
127 35 321 157 47 497
129 36 333 159 48 509

64 NCU Memory
"64 NCU Memory" The maximum NCU available is 64, which is not available until QL 199.

Quality Level NCU Bonus Computer Literacy Quality Level NCU Bonus Computer Literacy
162 49 527 182 57 644
164 50 539 184 58 656
167 51 556 187 59 673
169 52 568 189 60 685
172 53 586 192 61 703
174 54 598 194 62 715
177 55 615 197 63 732
179 56 627 199 64 744

For NCU above 64, there are two Froob-usable NCU chips:
Standard Juggernaut Nano Containment Module Standard Juggernaut Nano Containment Module, +72 NCU, drop from Juggernauts in Lush Fields that patrol (if they are not stuck in terrain) from east to west on the road in the south
Spirit Infused Yuttos Modified NCU Spirit Infused Yuttos Modified NCU, up to +125 NCU, from SL and expensive to buy, but usable without SL expansion


Deck items[Bearbeiten]

Hardcore CPU Upgrade[Bearbeiten]

Hardcore CPU Upgrade Hardcore CPU Upgrade
-1 Nano cost at QL 40, the lowest, up to -15 at 195. Highest QL 200. Breakpoints every 11.5 QLs, expressed as +11, +12, +11...etc. 46, 57, 69, 80, 92, 103, 115, 126, 138, 149, 161, 172, 184, 195.

Weapons[Bearbeiten]

See also Buff Weapons for weapons organized by effect, and weapons not seen here

Breakpoint QL, Weapon name, +bonus, (requirements)

1 YES Support 1010 +5 Sense (SMG)

10 Concrete Cushion +8 Str and Sta

36 Sito-Tech Model 00 +10 SMG & Assault Rifle (Assault rifle 140 Smg 93 Burst 116 Full auto 140)

38 Kalo-BBI Model 57 psy 6 (rifle)
38 O.E.T. Co. Chic Urban Sniper +14 Shotgun (right or left hand)

50 Kalo-BBI Model 58 12 psy (rifle)

62 M150 N.A. Booster Edition +16 rifle (rifle with burst and full auto)

70 Vektor ND LIZARD Shotgun +15 psychic (shotgun)

72 Manex STR 77 Shagma Edition, 12 to int and MM (assault rifle)

80 Vektor V.21.30 Flechette Rifle +15 stamina & assault rifle (assault rifle)

84 Krutt Assault 219 Fandango, +12 to int and stamina (assault rifle)
84 Kalinkalov Mz-99 Canary +18 Psychological Modifications (assault rifle)

90 BBI AS-90 Tussock +14 Sense (assault rifle)

92 Kalo-BBI Model 59 +20 psy (rifle)

93 Enhanced Polearm 2h Edged +15

99 S.A. Secure Home Defender +20 perception (shotgun)

100 HSR Arms N.M. +25 Stamina
100 MTI 99 Rebel Match Pistol +24 Perception

101 Professional MTI Aleph 99 +15 Stamina

120 OT M50bbk Shotgun Percep +25

121 MTI SL70 013309a +15 Int rifle
121 MTI SL70R06 Razorback Rifle, +15 int
121 Polizziotto M203 Druid, +20 Sense, SI, Perception

150 OT M50bhq Shotgun, +30 Perc

158 HSR Arms F-59 Beholder +42 Perception. AR/Burst/AimS

160 Excellent Concrete Cushion +20 Str and Sta
160 Freedom Arms Super 90 Queen, +30 Sense (Pistol, Ranged energy, Burst, Fling shot, Full auto)

184 Krutt Assault 219 Waltzing Queen, Special int, comp lit


Multiple breakpoints[Bearbeiten]

Weapons with more than two variations of bonuses in their progression

1 Cheap Soft Pepper Pistol +2. No QL can be rolled as mission reward; found in mission chests, mostly team missions
51 Worn Soft Pepper Pistol +14 Matter metamorphosis, Biological metamorphosis, and Matter Creation
101 Soft Pepper Pistol +18
151 Shining Soft Pepper Pistol +24
194 Majestic Soft Pepper Pistol +28

1 Second-Hand Old English Trading Co. (pistol, fling) +5 Intelligence
70 O.E.T. Co. Pelastio +10 Int
90 O.E.T. Co. Pelastio V2 +15 Int
100 O.E.T. Co. Jess +20 Int and Psychic
160 90 O.E.T. Co. Pelastio V3, +20 int +25 psychic
200 O.E.T. Co. Maharanee +25 Int and Psychic

1 Tsakachumi PTO-HV Counter-Sniper Rifle +4 Agility
40 Tsakachumi PTO-HV.2 Counter-Sniper Rifle +20 Agility
80 Tsakachumi PTO-HV3a Counter-Sniper Rifle +25 Agility +20 Rifle

20 MTI G-70 Zaman (assault rifle) +5 Assault rifle
65 MTI G-70 Talmo +8 Biological Metamorphosis, +10 Treatment, +15 First Aid
75 MTI G-70 Nibong Kula +15 Assault rifle

22 OT-Windchaser M06 Quartz (rifle) +10 Treatment(all OT-Windchaser M0 weapons have some sort of bonus, but this is the most sought after)
26 OT-Windchaser M06 Hematite +8 Agility +15 Rifle
38 OT-Windchaser M06 Emerald +10 Sense & Perception & Psychology
41 OT-Windchaser M06 Mother of Pearl +10 int, +3 NCU
50 OT-Windchaser M06 Ruby +10 Psy, +4 NCU, +12 Aimed Shot
170 OT-Windchaser M06 Diamond +30 Traps +20 Aimed Shot

30 ICC Arms 2Q2C Gun Bag (rifle) +10 Sense
80 ICC Arms 2Q2C (u) Gun Bag +20 Sense +10 Psychic
145 ICC Arms 2Q2N-8 Gun Bag, +30 Sense +20 Psychic +35 Perception

33 Galahad Inc T70 Myre (pistol, burst, fling) +14 Pistol. Multi-ranged 206 req
44 Galahad Inc T70 Beyer +20 Computer Literacy and QFT
77 Galahad Inc T70 Zig Zag +20 Sense
99 Galahad Inc T70 Tsuyoshi +20 MM BM
111 Galahad Inc T70 Beardsley 25 Psychic 25 PM
153 Galahad Inc T70 Priscilla, +20 Matter Creations

45 O.E.T. Co. Type 77a Min Min (rifle,shotgun) +8 psychic
75 O.E.T. Co. Type 77a Mikado +12 Strength
135 O.E.T. Co. Type 77a Lovemaker, +20 Sense & Perception
95 and 188 +Evades

50 BBI Minami-90 Scent of Female Ant +4 MM & BM
80 BBI Minami-90 Slide on Rusted Lid +8 MM & BM
115 BBI Minami-90 Light Spring Dance +12 BM & MM
160 BBI Minami-90 Sticky Love Rain, +16 MM & BM, +12 Sense
186 BBI Minami-90 Muddy Intestines, +20 MM & BM, +16 Sense

55 Atlas Bern C.V. Dominator (pistol, burst, fling) +5 Pistol. Multi-ranged 98 req
70 Atlas Bern C.V. Vanilla +10 Pistol. Multi-ranged 112
82 Atlas Bern C.V. Vanilla Dream +10 Pistol +15 Psychic
100 Atlas Bern C.V. Sarcastic +15 Pistol, Psychic, and Sense. Multi-ranged 275 req

110 MTI SW500 Lux +20 Pistol, +10 Perception
180 MTI SW500 Geyser +30 pistol

120 V-three Breathing Space, +10 int, melee energy
150 V-four Breathing Space, +20 int, melee energy


External Links[Bearbeiten]

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